![]() Before focusing on the toughness tree.įor more information on the Outriders Guide, visit How to defeat Decent Outriders in Worldslayer’s Arbiter? And The Best Farm for Apocalypse Gear in Outriders Worldslayer Here on Pro Game Guides. Your remaining points can be put into prowess to increase your critical chance, critical damage and cooldown reduction. Your class ability, Assault Master, will be doing a lot for you in this regard. Technomancer Ascension Points Screenshot by Pro Game Guideįor a Technomancer, prefer the Anomaly Tree, which increases your Anomaly Power, Status Power, and Anomaly Damage. The Outriders Technomancer weapons to use For this build, make use of tactical assault rifles. The build we created is focused on dealing damage to enemies with the Blightfire Status Effect. durability Each time the Toxic is applied, it further enhances the status effect you are given by creating a random condition effect. ![]() amputation Will increase your damage by 5% for each status effect taken on enemies. There is only one good option in the new pax tree for this Technomancer build. Technomancer Pax Points Screenshot by Pro Game Guide exposing frost The node will also apply the Sensitive Status effect to the enemy each time it freezes, increasing their damage by 25%. Utilize Fully Automatic Snipers or Bolt Action Snipers for extremely high DPS against mobs with blighted rounds, rifles will work better against massive hordes but if you can memorise the timing for bosses then you can switch to a bolt action right before they come and burst them fast.Your class tree should be your buff discrepancy power adding as much as possible freeze And toxic Damage. ![]() Rifle Standard, Light and other variants are all good, stay away from all “one shot” variants however, they do not synergies well with your blighted rounds. The bread and butter of this build, around 90% of your damage done per expedition will be from this if you build it right, it will melt through alot of enemies that would normally take 2+ mags to kill, it’s relatively simple to use so I won’t bother explaining it, the key mechanic is making sure you don’t run out of ammo, but that is helped a bit by some of the Weapon and Armor mods I will be explaining shortly. I cannot recommend fixing wave enough, I can count 10+ times each expedition where we wouldn’t have been able to output enough DPS if we had to worry about the smaller mobs, fixing wave allows people to focus on DPS knowing their technomancer has a huge heal ready with a buff that can make them immune to pretty much everything for 5 seconds after that, it can also be utilised to instantly heal your team to full after you revive them. To be utilised to stop enemy mobs from jumping directly onto you and used to interrupt certain boss mechanics as well as provides you with a moment of respite if needed to resurrect a team mate, this is replaceable but the best at what it provides. The Technomancer is one of the most deadly of the four main classes in Outriders, so my question is. On top of this you’ll likely need your armor pieces modded with the Blighted Rounds mods. All Sniper Rifle Based Weaponry, Fully Auto Snipers, Regular Rifles (Marksman Rifles, not Assault Rifles) everything that is buffed via the passive and skill tree based damage increases from Technomancer’s Pestilence tree. Here is the best Outriders Technomancer endgame build: SKILLS Blighted Turret Cold Snap Blighted Rounds CLASS TREE Major nodes Exposing Toxin Assault Master Two Sides of the Power Grand.
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